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blueprint:
name: Switch controlled by combination of motion and presence sensors
description: Turns on light only on large movements, but turns off only if no movements in the room detected
domain: automation
input:
motion_entity:
name: Motion Sensor (or presence sensor if separate motion sensor is not available)
selector:
entity:
domain: binary_sensor
# device_class: motion
presence_entity:
name: Presence Sensor
description: Presence sensor (or motion sensor if presence sensor is not available)
selector:
entity:
domain: binary_sensor
# device_class: motion
door_entity:
name: Door Contact
description: Additionally trigger if door opens while no motion detected
default: []
selector:
entity:
multiple: true
domain: binary_sensor
# device_class: contact
light_target:
name: Light Target
default: []
selector:
entity:
multiple: true
domain: [switch, light]
no_motion_wait:
name: Wait time
description: Time to leave the light on after last motion is detected.
default: 120
selector:
number:
min: 0
max: 3600
unit_of_measurement: seconds
############## Light based ##########################
illumination_test:
name: Illumination Test
description: Select how to check if existing illumination is sufficient
default: sun
selector:
select:
options:
- label: Illuminance Sensor
value: sensor
- label: Sun Elevation
value: sun
- label: Always turn on lights
value: none
illuminance_entity:
name: Illuminance Sensor
description: Sensor providing information about illumination in the room (keep empty to rely on sun position)
selector:
entity:
domain: sensor
device_class: illuminance
lux_threshold:
name: LUX threshold
description: Threshold bellow which we consider that lighting is needed
default: 40
selector:
number:
min: 10
max: 1000
unit_of_measurement: lux
sun_elevation:
name: Sun Elevation
description: Sun elevation (suggested between 0 and -6) when dusks settles and we need to turn on lights)
default: 0
selector:
number:
min: -30
max: 30
unit_of_measurement: °
############################# Preconditions #########################################
# Also should be off for some time, otherwise it can get switched back on once we turn light off
on_cond_should_be_off:
name: Switch-on precondition - entities which must be off
description: E.g. all lights should be off in the room
default: []
selector:
entity:
multiple: true
domain: [ input_boolean, binary_sensor, switch, light ]
# We can wait a bit if events slightly desynchronized and motion in hall noticed later than in the room
on_cond_should_be_on:
name: Switch-on precondition - entities which must be on
description: E.g. we only turn light if entering from the hall
default: []
selector:
entity:
multiple: true
domain: [ input_boolean, binary_sensor, switch, light ]
off_cond_should_be_off:
name: Switch-off precondition - entities which must be off
description: E.g. if some lights or devices are on, we assume room is still occupied
default: []
selector:
entity:
multiple: true
domain: [ input_boolean, binary_sensor, switch, light ]
off_cond_should_be_on:
name: Switch-off precondition - entities which must be on
description: E.g. motion in coridor should be detected
default: []
selector:
entity:
multiple: true
domain: [ input_boolean, binary_sensor, switch, light ]
############################# Custom Actions #####################################
on_click:
name: on_click
description: Additional actions to perform while turning on master light
default: []
selector:
action:
off_click:
name: off_click
description: Additional actions to perform while turning off master light
default: []
selector:
action:
variables:
lux_threshold: !input lux_threshold
illuminance_entity: !input illuminance_entity
test: !input illumination_test
current_lux: '{{ (states(illuminance_entity) | float) }}'
# If motion is detected within the delay,
# we restart the script.
mode: restart
max_exceeded: silent
trigger:
- platform: state
id: "turn_on"
entity_id: !input motion_entity
from: "off"
to: "on"
- platform: state
id: "door"
entity_id: !input door_entity
from: "off"
to: "on"
- platform: state
id: "turn_off"
entity_id: !input presence_entity
from: "on"
to: "off"
for:
seconds: !input no_motion_wait
action:
- choose:
- conditions:
- condition: or
conditions:
- condition: trigger
id: "turn_on"
- condition: and
conditions:
- condition: trigger
id: "door"
- condition: state
entity_id: !input motion_entity
state: 'off'
- condition: or
conditions:
- condition: and
conditions:
- condition: template
value_template: '{{ test == "sensor" }}'
- condition: template
value_template: '{{ (states(illuminance_entity) | float) < lux_threshold }}'
- condition: and
conditions:
- condition: template
value_template: '{{ test == "sun" }}'
- condition: numeric_state
entity_id: sun.sun
attribute: elevation
below: !input sun_elevation
- condition: template
value_template: '{{ test == "none" }}'
- condition: state
entity_id: !input on_cond_should_be_off
state: 'off'
for:
hours: 0
minutes: 0
seconds: 10
sequence:
- repeat:
while:
- condition: state
entity_id: !input on_cond_should_be_on
match: any
state: 'off'
sequence:
# Race here: state might change between 'condition' check and 'wait_for_trigger'. We might be better to just finish the loop and check once more before the actions...
- wait_for_trigger:
- platform: state
entity_id: !input on_cond_should_be_on
to: 'on'
timeout:
seconds: 2
continue_on_timeout: false
- choose: []
default: !input "on_click"
- service: switch.turn_on
target:
entity_id: !input light_target
- conditions:
- condition: trigger
id: "turn_off"
- condition: state
entity_id: !input off_cond_should_be_off
state: 'off'
- condition: state
entity_id: !input off_cond_should_be_on
state: 'on'
sequence:
- choose: []
default: !input "off_click"
- service: switch.turn_off
target:
entity_id: !input light_target
default: []
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