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+blueprint:
+ name: Switch controlled by combination of motion and presence sensors
+ description: Turns on light only on large movements, but turns off only if no movements in the room detected
+ domain: automation
+ input:
+ motion_entity:
+ name: Motion Sensor (or presence sensor if separate motion sensor is not available)
+ selector:
+ entity:
+ domain: binary_sensor
+# device_class: motion
+
+ presence_entity:
+ name: Presence Sensor
+ description: Presence sensor (or motion sensor if presence sensor is not available)
+ selector:
+ entity:
+ domain: binary_sensor
+# device_class: motion
+
+ door_entity:
+ name: Door Contact
+ description: Additionally trigger if door opens while no motion detected
+ default: []
+ selector:
+ entity:
+ multiple: true
+ domain: binary_sensor
+# device_class: contact
+
+ light_target:
+ name: Light Target
+ default: []
+ selector:
+ entity:
+ multiple: true
+ domain: [switch, light]
+
+ no_motion_wait:
+ name: Wait time
+ description: Time to leave the light on after last motion is detected.
+ default: 120
+ selector:
+ number:
+ min: 0
+ max: 3600
+ unit_of_measurement: seconds
+
+
+############## Light based ##########################
+ illumination_test:
+ name: Illumination Test
+ description: Select how to check if existing illumination is sufficient
+ default: sun
+ selector:
+ select:
+ options:
+ - label: Illuminance Sensor
+ value: sensor
+ - label: Sun Elevation
+ value: sun
+ - label: Always turn on lights
+ value: none
+ illuminance_entity:
+ name: Illuminance Sensor
+ description: Sensor providing information about illumination in the room (keep empty to rely on sun position)
+ selector:
+ entity:
+ domain: sensor
+ device_class: illuminance
+ lux_threshold:
+ name: LUX threshold
+ description: Threshold bellow which we consider that lighting is needed
+ default: 40
+ selector:
+ number:
+ min: 10
+ max: 1000
+ unit_of_measurement: lux
+ sun_elevation:
+ name: Sun Elevation
+ description: Sun elevation (suggested between 0 and -6) when dusks settles and we need to turn on lights)
+ default: 0
+ selector:
+ number:
+ min: -30
+ max: 30
+ unit_of_measurement: °
+
+############################# Preconditions #########################################
+
+# Also should be off for some time, otherwise it can get switched back on once we turn light off
+ on_cond_should_be_off:
+ name: Switch-on precondition - entities which must be off
+ description: E.g. all lights should be off in the room
+ default: []
+ selector:
+ entity:
+ multiple: true
+ domain: [ input_boolean, binary_sensor, switch, light ]
+
+# We can wait a bit if events slightly desynchronized and motion in hall noticed later than in the room
+ on_cond_should_be_on:
+ name: Switch-on precondition - entities which must be on
+ description: E.g. we only turn light if entering from the hall
+ default: []
+ selector:
+ entity:
+ multiple: true
+ domain: [ input_boolean, binary_sensor, switch, light ]
+
+ off_cond_should_be_off:
+ name: Switch-off precondition - entities which must be off
+ description: E.g. if some lights or devices are on, we assume room is still occupied
+ default: []
+ selector:
+ entity:
+ multiple: true
+ domain: [ input_boolean, binary_sensor, switch, light ]
+
+ off_cond_should_be_on:
+ name: Switch-off precondition - entities which must be on
+ description: E.g. motion in coridor should be detected
+ default: []
+ selector:
+ entity:
+ multiple: true
+ domain: [ input_boolean, binary_sensor, switch, light ]
+
+
+############################# Custom Actions #####################################
+
+ on_click:
+ name: on_click
+ description: Additional actions to perform while turning on master light
+ default: []
+ selector:
+ action:
+ off_click:
+ name: off_click
+ description: Additional actions to perform while turning off master light
+ default: []
+ selector:
+ action:
+
+
+
+variables:
+ lux_threshold: !input lux_threshold
+ illuminance_entity: !input illuminance_entity
+ test: !input illumination_test
+
+ current_lux: '{{ (states(illuminance_entity) | float) }}'
+
+# If motion is detected within the delay,
+# we restart the script.
+mode: restart
+max_exceeded: silent
+
+trigger:
+ - platform: state
+ id: "turn_on"
+ entity_id: !input motion_entity
+ from: "off"
+ to: "on"
+ - platform: state
+ id: "door"
+ entity_id: !input door_entity
+ from: "off"
+ to: "on"
+ - platform: state
+ id: "turn_off"
+ entity_id: !input presence_entity
+ from: "on"
+ to: "off"
+ for:
+ seconds: !input no_motion_wait
+
+action:
+ - choose:
+ - conditions:
+ - condition: or
+ conditions:
+ - condition: trigger
+ id: "turn_on"
+ - condition: and
+ conditions:
+ - condition: trigger
+ id: "door"
+ - condition: state
+ entity_id: !input motion_entity
+ state: 'off'
+ - condition: or
+ conditions:
+ - condition: and
+ conditions:
+ - condition: template
+ value_template: '{{ test == "sensor" }}'
+ - condition: template
+ value_template: '{{ (states(illuminance_entity) | float) < lux_threshold }}'
+ - condition: and
+ conditions:
+ - condition: template
+ value_template: '{{ test == "sun" }}'
+ - condition: numeric_state
+ entity_id: sun.sun
+ attribute: elevation
+ below: !input sun_elevation
+ - condition: template
+ value_template: '{{ test == "none" }}'
+ - condition: state
+ entity_id: !input on_cond_should_be_off
+ state: 'off'
+ for:
+ hours: 0
+ minutes: 0
+ seconds: 10
+ sequence:
+ - repeat:
+ while:
+ - condition: state
+ entity_id: !input on_cond_should_be_on
+ match: any
+ state: 'off'
+ sequence:
+# Race here: state might change between 'condition' check and 'wait_for_trigger'. We might be better to just finish the loop and check once more before the actions...
+ - wait_for_trigger:
+ - platform: state
+ entity_id: !input on_cond_should_be_on
+ to: 'on'
+ timeout:
+ seconds: 2
+ continue_on_timeout: false
+
+ - choose: []
+ default: !input "on_click"
+ - service: switch.turn_on
+ target:
+ entity_id: !input light_target
+
+ - conditions:
+ - condition: trigger
+ id: "turn_off"
+ - condition: state
+ entity_id: !input off_cond_should_be_off
+ state: 'off'
+ - condition: state
+ entity_id: !input off_cond_should_be_on
+ state: 'on'
+ sequence:
+ - choose: []
+ default: !input "off_click"
+ - service: switch.turn_off
+ target:
+ entity_id: !input light_target
+ default: []