blob: 4edf52caea312a8081e51992e69129cc269d5807 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
|
# This can be used stand-alone or in combination with 'motion_switch' (to allow more complex light-on scenarios, e.g. based on current illumination level)
# For this reason, 'light on' should be programmed in 'on_action' if necessary
# We can use blueprint using the same entrance/inside sensors, however, this is least robust variant
# Re-entry events (take a towel go back in) will break automation
# We can try to prevent by ensuring there is no repeated motions for prolonged time (but, then, blueprint will fail if we do something at entrance)
blueprint:
name: Occupancy tracking
description: Tries to track occupancy of single-person places (toilet bathroom)
domain: automation
input:
entrance:
name: Entrance
description: This can be door sensor or motion sensor monitoring passage via entrance area
selector:
entity:
domain: binary_sensor
inside:
name: Inside
description: Triggers when there is motion inside (this could be the same like entrance or additional sensor, e.g. we monitor motions as 'inside' and door sensor as 'entrance'). Independent sensors are much more robust
selector:
entity:
domain: binary_sensor
light:
name: Light
selector:
entity:
domain: [switch, light]
occupancy:
name: Occupancy
description: State variable (normally created via Helpers) tracking current state
selector:
entity:
domain: input_boolean
reentry_wait:
name: Re-entry Wait
description: Time without motions to handle re-entry events (seconds)
default: 1
selector:
number:
min: 0
max: 30
unit_of_measurement: seconds
reentry_timeout:
name: Re-entry Timeout
description: Timeout to assume re-entry if no 'no-motions' trigger were fired within timeout (seconds)
default: 10
selector:
number:
min: 1
max: 300
unit_of_measurement: seconds
on_action:
name: on_action
description: Actions to perform while occupancy is detected (lights will not be turned on automatically to allow more complex scenarios via motion-switch automation)
default: []
selector:
action:
off_action:
name: off_action
description: Additional actions to perform when place gets free
default: []
selector:
action:
variables:
reentry_wait: !input reentry_wait
# Lights are still on while we are waiting for re-entry. So, we don't need to allow re-trigger in this case and 'single' should do
mode: single
trigger:
# Either door is open or motion in the entrance area is detected
- platform: state
id: "entrance"
entity_id: !input entrance
from: "off"
to: "on"
- platform: state
id: "inside"
entity_id: !input inside
from: "off"
to: "on"
# Light is turned off
- platform: state
id: "light_off"
entity_id: !input light
from: "on"
to: "off"
action:
- choose:
# Occupancy goes 'off' if lights are manually (or on timeout) switched off
# We can't do the same to turn occupancy 'on' as 'entrance' event might be fired after manually turning lights on (it will be interpreted as leaving)
# Will be retriggered back 'on' on any movement inside (so, it is not so critical if something is wrong)
- conditions:
- condition: trigger
id: "light_off"
sequence:
- parallel:
- service: input_boolean.turn_off
target:
entity_id: !input occupancy
- choose: []
default: !input "off_action"
# Occupancy goes 'on' once movement inside is detected (we can't rely on trigger as inside & entrance might coincide)
- conditions:
# - condition: trigger
# id: "inside"
- condition: state
entity_id: !input inside
state: 'on'
- condition: or
conditions:
- condition: state
entity_id: !input occupancy
state: 'off'
- condition: state
entity_id: !input light
state: 'off'
sequence:
- parallel:
- service: input_boolean.turn_on
target:
entity_id: !input occupancy
- choose: []
default: !input "on_action"
# Occupancy goes 'off' once entrance triggered while occapncy is 'on' and there are no movements inside for a while
- conditions:
# - condition: trigger
# id: "entrance"
- condition: state
entity_id: !input entrance
state: 'on'
- condition: state
entity_id: !input occupancy
state: 'on'
sequence:
- if:
- condition: template
value_template: '{{ (reentry_wait | float) > 0 }}'
then:
- wait_for_trigger:
- platform: state
entity_id: !input inside
to: 'off'
for:
seconds: !input reentry_wait
timeout:
seconds: !input reentry_timeout
continue_on_timeout: false
- parallel:
- service: input_boolean.turn_off
target:
entity_id: !input occupancy
- service: switch.turn_off
target:
entity_id: !input light
- choose: []
default: !input "off_action"
default: []
|