/* ----------------------------------------------------------------------- Copyright: 2010-2021, imec Vision Lab, University of Antwerp 2014-2021, CWI, Amsterdam Contact: astra@astra-toolbox.com Website: http://www.astra-toolbox.com/ This file is part of the ASTRA Toolbox. The ASTRA Toolbox is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. The ASTRA Toolbox is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with the ASTRA Toolbox. If not, see . ----------------------------------------------------------------------- */ #include "astra/Float32Data3DMemory.h" #include #include namespace astra { //---------------------------------------------------------------------------------------- // Default constructor. CFloat32Data3DMemory::CFloat32Data3DMemory() { _clear(); m_bInitialized = false; } //---------------------------------------------------------------------------------------- // Destructor. Free allocated memory CFloat32Data3DMemory::~CFloat32Data3DMemory() { if (m_bInitialized) { _unInit(); } } //---------------------------------------------------------------------------------------- // Initializes an instance of the CFloat32Data2D class, allocating (but not initializing) the data block. bool CFloat32Data3DMemory::_initialize(int _iWidth, int _iHeight, int _iDepth) { // basic checks ASTRA_ASSERT(_iWidth > 0); ASTRA_ASSERT(_iHeight > 0); ASTRA_ASSERT(_iDepth > 0); if (m_bInitialized) { _unInit(); } // calculate size m_iWidth = _iWidth; m_iHeight = _iHeight; m_iDepth = _iDepth; m_iSize = (size_t)m_iWidth * m_iHeight * m_iDepth; // allocate memory for the data, but do not fill it m_pfData = NULL; m_pCustomMemory = 0; _allocateData(); // initialization complete return true; } //---------------------------------------------------------------------------------------- // Initializes an instance of the CFloat32Data2D class with initialization of the data block. bool CFloat32Data3DMemory::_initialize(int _iWidth, int _iHeight, int _iDepth, const float32* _pfData) { // basic checks ASTRA_ASSERT(_iWidth > 0); ASTRA_ASSERT(_iHeight > 0); ASTRA_ASSERT(_iDepth > 0); ASTRA_ASSERT(_pfData != NULL); if (m_bInitialized) { _unInit(); } // calculate size m_iWidth = _iWidth; m_iHeight = _iHeight; m_iDepth = _iDepth; m_iSize = (size_t)m_iWidth * m_iHeight * m_iDepth; // allocate memory for the data, but do not fill it m_pfData = NULL; m_pCustomMemory = 0; _allocateData(); // fill the data block with a copy of the input data size_t i; for (i = 0; i < m_iSize; ++i) { m_pfData[i] = _pfData[i]; } // initialization complete return true; } //---------------------------------------------------------------------------------------- // Initializes an instance of the CFloat32Data2D class with initialization of the data block. bool CFloat32Data3DMemory::_initialize(int _iWidth, int _iHeight, int _iDepth, float32 _fScalar) { // basic checks ASTRA_ASSERT(_iWidth > 0); ASTRA_ASSERT(_iHeight > 0); ASTRA_ASSERT(_iDepth > 0); if (m_bInitialized) { _unInit(); } // calculate size m_iWidth = _iWidth; m_iHeight = _iHeight; m_iDepth = _iDepth; m_iSize = (size_t)m_iWidth * m_iHeight * m_iDepth; // allocate memory for the data, but do not fill it m_pfData = NULL; m_pCustomMemory = 0; _allocateData(); // fill the data block with a copy of the input data size_t i; for (i = 0; i < m_iSize; ++i) { m_pfData[i] = _fScalar; } // initialization complete return true; } //---------------------------------------------------------------------------------------- // Initializes an instance of the CFloat32Data3DMemory class with pre-allocated memory bool CFloat32Data3DMemory::_initialize(int _iWidth, int _iHeight, int _iDepth, CFloat32CustomMemory* _pCustomMemory) { // basic checks ASTRA_ASSERT(_iWidth > 0); ASTRA_ASSERT(_iHeight > 0); ASTRA_ASSERT(_iDepth > 0); //ASTRA_ASSERT(_pCustomMemory != NULL); if (m_bInitialized) { _unInit(); } // calculate size m_iWidth = _iWidth; m_iHeight = _iHeight; m_iDepth = _iDepth; m_iSize = (size_t)m_iWidth * m_iHeight * m_iDepth; // allocate memory for the data, but do not fill it m_pCustomMemory = _pCustomMemory; m_pfData = NULL; _allocateData(); // initialization complete return true; } //---------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------- // Allocate memory for m_pfData and m_ppfData2D arrays. void CFloat32Data3DMemory::_allocateData() { // basic checks ASTRA_ASSERT(!m_bInitialized); ASTRA_ASSERT(m_iSize > 0); ASTRA_ASSERT(m_iSize == (size_t)m_iWidth * m_iHeight * m_iDepth); ASTRA_ASSERT(m_pfData == NULL); if (!m_pCustomMemory) { // allocate contiguous block #ifdef _MSC_VER m_pfData = (float32*)_aligned_malloc(m_iSize * sizeof(float32), 16); #else int ret = posix_memalign((void**)&m_pfData, 16, m_iSize * sizeof(float32)); ASTRA_ASSERT(ret == 0); #endif ASTRA_ASSERT(((size_t)m_pfData & 15) == 0); } else { m_pfData = m_pCustomMemory->m_fPtr; } } //---------------------------------------------------------------------------------------- // Free memory for m_pfData and m_ppfData2D arrays. void CFloat32Data3DMemory::_freeData() { // basic checks ASTRA_ASSERT(m_pfData != NULL); if (!m_pCustomMemory) { // free memory for data block #ifdef _MSC_VER _aligned_free(m_pfData); #else free(m_pfData); #endif } else { delete m_pCustomMemory; m_pCustomMemory = 0; } } //---------------------------------------------------------------------------------------- // Clear all member variables, setting all numeric variables to 0 and all pointers to NULL. void CFloat32Data3DMemory::_clear() { m_iWidth = 0; m_iHeight = 0; m_iDepth = 0; m_iSize = 0; m_pfData = NULL; m_pCustomMemory = NULL; } //---------------------------------------------------------------------------------------- // Un-initialize the object, bringing it back in the unitialized state. void CFloat32Data3DMemory::_unInit() { ASTRA_ASSERT(m_bInitialized); _freeData(); _clear(); m_bInitialized = false; } //---------------------------------------------------------------------------------------- // Copy the data block pointed to by _pfData to the data block pointed to by m_pfData. void CFloat32Data3DMemory::copyData(const float32* _pfData, size_t _iSize) { // basic checks ASTRA_ASSERT(m_bInitialized); ASTRA_ASSERT(_pfData != NULL); ASTRA_ASSERT(m_pfData != NULL); ASTRA_ASSERT(m_iSize > 0); ASTRA_ASSERT(m_iSize == _iSize); // copy data size_t i; for (i = 0; i < m_iSize; ++i) { m_pfData[i] = _pfData[i]; } } //---------------------------------------------------------------------------------------- // Copy the data block pointed to by _pfData to the data block pointed to by m_pfData. void CFloat32Data3DMemory::setData(float32 _fScalar) { // basic checks ASTRA_ASSERT(m_bInitialized); ASTRA_ASSERT(m_pfData != NULL); ASTRA_ASSERT(m_iSize > 0); // copy data size_t i; for (i = 0; i < m_iSize; ++i) { m_pfData[i] = _fScalar; } } //---------------------------------------------------------------------------------------- // Clear Data void CFloat32Data3DMemory::clearData() { // basic checks ASTRA_ASSERT(m_bInitialized); ASTRA_ASSERT(m_pfData != NULL); ASTRA_ASSERT(m_iSize > 0); // set data size_t i; for (i = 0; i < m_iSize; ++i) { m_pfData[i] = 0.0f; } } //---------------------------------------------------------------------------------------- CFloat32Data3D& CFloat32Data3DMemory::clampMin(float32& _fMin) { ASTRA_ASSERT(m_bInitialized); for (size_t i = 0; i < m_iSize; i++) { if (m_pfData[i] < _fMin) m_pfData[i] = _fMin; } return (*this); } CFloat32Data3D& CFloat32Data3DMemory::clampMax(float32& _fMax) { ASTRA_ASSERT(m_bInitialized); for (size_t i = 0; i < m_iSize; i++) { if (m_pfData[i] > _fMax) m_pfData[i] = _fMax; } return (*this); } } // end namespace astra