From ca4a329c1389f17ce3d3911ecafc227771392b1a Mon Sep 17 00:00:00 2001 From: Willem Jan Palenstijn Date: Mon, 22 Nov 2021 13:06:58 +0100 Subject: Replace texref by texobj in par_fp --- cuda/2d/par_fp.cu | 59 +++++++++++++++++++++++++++++++------------------------ 1 file changed, 33 insertions(+), 26 deletions(-) diff --git a/cuda/2d/par_fp.cu b/cuda/2d/par_fp.cu index e947428..cccf672 100644 --- a/cuda/2d/par_fp.cu +++ b/cuda/2d/par_fp.cu @@ -34,11 +34,6 @@ along with the ASTRA Toolbox. If not, see . #include #include -typedef texture texture2D; - -static texture2D gT_volumeTexture; - - namespace astraCUDA { static const unsigned g_MaxAngles = 2560; @@ -57,32 +52,40 @@ static const unsigned int g_blockSlices = 64; #define iPREC_FACTOR 16 -static bool bindVolumeDataTexture(float* data, cudaArray*& dataArray, unsigned int pitch, unsigned int width, unsigned int height) +static bool bindVolumeDataTexture(float* data, cudaArray*& dataArray, cudaTextureObject_t& texObj, unsigned int pitch, unsigned int width, unsigned int height) { - cudaChannelFormatDesc channelDesc = cudaCreateChannelDesc(); + // TODO: For very small sizes (roughly <=512x128) with few angles (<=180) + // not using an array is more efficient. + + cudaChannelFormatDesc channelDesc = + cudaCreateChannelDesc(32, 0, 0, 0, cudaChannelFormatKindFloat); + dataArray = 0; cudaMallocArray(&dataArray, &channelDesc, width, height); cudaMemcpy2DToArray(dataArray, 0, 0, data, pitch*sizeof(float), width*sizeof(float), height, cudaMemcpyDeviceToDevice); - gT_volumeTexture.addressMode[0] = cudaAddressModeBorder; - gT_volumeTexture.addressMode[1] = cudaAddressModeBorder; - gT_volumeTexture.filterMode = cudaFilterModeLinear; - gT_volumeTexture.normalized = false; + cudaResourceDesc resDesc; + memset(&resDesc, 0, sizeof(resDesc)); + resDesc.resType = cudaResourceTypeArray; + resDesc.res.array.array = dataArray; - // TODO: For very small sizes (roughly <=512x128) with few angles (<=180) - // not using an array is more efficient. -// cudaBindTexture2D(0, gT_volumeTexture, (const void*)data, channelDesc, width, height, sizeof(float)*pitch); - cudaBindTextureToArray(gT_volumeTexture, dataArray, channelDesc); + cudaTextureDesc texDesc; + memset(&texDesc, 0, sizeof(texDesc)); + texDesc.addressMode[0] = cudaAddressModeBorder; + texDesc.addressMode[1] = cudaAddressModeBorder; + texDesc.filterMode = cudaFilterModeLinear; + texDesc.readMode = cudaReadModeElementType; + texDesc.normalizedCoords = 0; - // TODO: error value? + texObj = 0; - return true; + return checkCuda(cudaCreateTextureObject(&texObj, &resDesc, &texDesc, NULL), "par_fp texture"); } // projection for angles that are roughly horizontal // (detector roughly vertical) -__global__ void FPhorizontal_simple(float* D_projData, unsigned int projPitch, unsigned int startSlice, unsigned int startAngle, unsigned int endAngle, const SDimensions dims, float outputScale) +__global__ void FPhorizontal_simple(float* D_projData, unsigned int projPitch, cudaTextureObject_t tex, unsigned int startSlice, unsigned int startAngle, unsigned int endAngle, const SDimensions dims, float outputScale) { const int relDet = threadIdx.x; const int relAngle = threadIdx.y; @@ -134,7 +137,7 @@ __global__ void FPhorizontal_simple(float* D_projData, unsigned int projPitch, u for (int slice = startSlice; slice < endSlice; ++slice) { for (int iSubT = 0; iSubT < dims.iRaysPerDet; ++iSubT) { - fVal += tex2D(gT_volumeTexture, fS, fP); + fVal += tex2D(tex, fS, fP); fP += fSubDetStep; } fP += fSliceStep; @@ -145,7 +148,7 @@ __global__ void FPhorizontal_simple(float* D_projData, unsigned int projPitch, u for (int slice = startSlice; slice < endSlice; ++slice) { - fVal += tex2D(gT_volumeTexture, fS, fP); + fVal += tex2D(tex, fS, fP); fP += fSliceStep; fS += 1.0f; } @@ -159,7 +162,7 @@ __global__ void FPhorizontal_simple(float* D_projData, unsigned int projPitch, u // projection for angles that are roughly vertical // (detector roughly horizontal) -__global__ void FPvertical_simple(float* D_projData, unsigned int projPitch, unsigned int startSlice, unsigned int startAngle, unsigned int endAngle, const SDimensions dims, float outputScale) +__global__ void FPvertical_simple(float* D_projData, unsigned int projPitch, cudaTextureObject_t tex, unsigned int startSlice, unsigned int startAngle, unsigned int endAngle, const SDimensions dims, float outputScale) { const int relDet = threadIdx.x; const int relAngle = threadIdx.y; @@ -210,7 +213,7 @@ __global__ void FPvertical_simple(float* D_projData, unsigned int projPitch, uns for (int slice = startSlice; slice < endSlice; ++slice) { for (int iSubT = 0; iSubT < dims.iRaysPerDet; ++iSubT) { - fVal += tex2D(gT_volumeTexture, fP, fS); + fVal += tex2D(tex, fP, fS); fP += fSubDetStep; } fP += fSliceStep; @@ -221,7 +224,7 @@ __global__ void FPvertical_simple(float* D_projData, unsigned int projPitch, uns for (int slice = startSlice; slice < endSlice; ++slice) { - fVal += tex2D(gT_volumeTexture, fP, fS); + fVal += tex2D(tex, fP, fS); fP += fSliceStep; fS += 1.0f; } @@ -269,7 +272,9 @@ bool FP_simple_internal(float* D_volumeData, unsigned int volumePitch, assert(angles); cudaArray* D_dataArray; - bindVolumeDataTexture(D_volumeData, D_dataArray, volumePitch, dims.iVolWidth, dims.iVolHeight); + cudaTextureObject_t D_texObj; + + bindVolumeDataTexture(D_volumeData, D_dataArray, D_texObj, volumePitch, dims.iVolWidth, dims.iVolHeight); convertAndUploadAngles(angles, dims.iProjAngles, dims.iProjDets); @@ -313,10 +318,10 @@ bool FP_simple_internal(float* D_volumeData, unsigned int volumePitch, //printf("angle block: %d to %d, %d\n", blockStart, blockEnd, blockVertical); if (!blockVertical) for (unsigned int i = 0; i < dims.iVolWidth; i += g_blockSlices) - FPhorizontal_simple<<>>(D_projData, projPitch, i, blockStart, blockEnd, dims, outputScale); + FPhorizontal_simple<<>>(D_projData, projPitch, D_texObj, i, blockStart, blockEnd, dims, outputScale); else for (unsigned int i = 0; i < dims.iVolHeight; i += g_blockSlices) - FPvertical_simple<<>>(D_projData, projPitch, i, blockStart, blockEnd, dims, outputScale); + FPvertical_simple<<>>(D_projData, projPitch, D_texObj, i, blockStart, blockEnd, dims, outputScale); } blockVertical = vertical; blockStart = a; @@ -332,6 +337,8 @@ bool FP_simple_internal(float* D_volumeData, unsigned int volumePitch, cudaFreeArray(D_dataArray); + cudaDestroyTextureObject(D_texObj); + return ok; } -- cgit v1.2.1