summaryrefslogtreecommitdiffstats
path: root/src/ParallelVecProjectionGeometry3D.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/ParallelVecProjectionGeometry3D.cpp')
-rw-r--r--src/ParallelVecProjectionGeometry3D.cpp55
1 files changed, 0 insertions, 55 deletions
diff --git a/src/ParallelVecProjectionGeometry3D.cpp b/src/ParallelVecProjectionGeometry3D.cpp
index 33f2e28..78e6d9d 100644
--- a/src/ParallelVecProjectionGeometry3D.cpp
+++ b/src/ParallelVecProjectionGeometry3D.cpp
@@ -256,61 +256,6 @@ void CParallelVecProjectionGeometry3D::projectPoint(double fX, double fY, double
}
-void CParallelVecProjectionGeometry3D::backprojectPointX(int iAngleIndex, double fU, double fV,
- double fX, double &fY, double &fZ) const
-{
- ASTRA_ASSERT(iAngleIndex >= 0);
- ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount);
-
- SPar3DProjection &proj = m_pProjectionAngles[iAngleIndex];
-
- double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX;
- double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY;
- double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ;
-
- double a = (fX - px) / proj.fRayX;
-
- fY = py + a * proj.fRayY;
- fZ = pz + a * proj.fRayZ;
-}
-
-void CParallelVecProjectionGeometry3D::backprojectPointY(int iAngleIndex, double fU, double fV,
- double fY, double &fX, double &fZ) const
-{
- ASTRA_ASSERT(iAngleIndex >= 0);
- ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount);
-
- SPar3DProjection &proj = m_pProjectionAngles[iAngleIndex];
-
- double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX;
- double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY;
- double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ;
-
- double a = (fY - py) / proj.fRayY;
-
- fX = px + a * proj.fRayX;
- fZ = pz + a * proj.fRayZ;
-}
-
-void CParallelVecProjectionGeometry3D::backprojectPointZ(int iAngleIndex, double fU, double fV,
- double fZ, double &fX, double &fY) const
-{
- ASTRA_ASSERT(iAngleIndex >= 0);
- ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount);
-
- SPar3DProjection &proj = m_pProjectionAngles[iAngleIndex];
-
- double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX;
- double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY;
- double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ;
-
- double a = (fZ - pz) / proj.fRayZ;
-
- fX = px + a * proj.fRayX;
- fY = py + a * proj.fRayY;
-}
-
-
//----------------------------------------------------------------------------------------
bool CParallelVecProjectionGeometry3D::_check()