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-rw-r--r--src/ConeVecProjectionGeometry3D.cpp54
1 files changed, 0 insertions, 54 deletions
diff --git a/src/ConeVecProjectionGeometry3D.cpp b/src/ConeVecProjectionGeometry3D.cpp
index d9033d6..eb605d8 100644
--- a/src/ConeVecProjectionGeometry3D.cpp
+++ b/src/ConeVecProjectionGeometry3D.cpp
@@ -258,60 +258,6 @@ void CConeVecProjectionGeometry3D::projectPoint(double fX, double fY, double fZ,
}
-void CConeVecProjectionGeometry3D::backprojectPointX(int iAngleIndex, double fU, double fV,
- double fX, double &fY, double &fZ) const
-{
- ASTRA_ASSERT(iAngleIndex >= 0);
- ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount);
-
- SConeProjection &proj = m_pProjectionAngles[iAngleIndex];
-
- double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX;
- double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY;
- double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ;
-
- double a = (fX - proj.fSrcX) / (px - proj.fSrcX);
-
- fY = proj.fSrcY + a * (py - proj.fSrcY);
- fZ = proj.fSrcZ + a * (pz - proj.fSrcZ);
-}
-
-void CConeVecProjectionGeometry3D::backprojectPointY(int iAngleIndex, double fU, double fV,
- double fY, double &fX, double &fZ) const
-{
- ASTRA_ASSERT(iAngleIndex >= 0);
- ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount);
-
- SConeProjection &proj = m_pProjectionAngles[iAngleIndex];
-
- double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX;
- double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY;
- double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ;
-
- double a = (fY - proj.fSrcY) / (py - proj.fSrcY);
-
- fX = proj.fSrcX + a * (px - proj.fSrcX);
- fZ = proj.fSrcZ + a * (pz - proj.fSrcZ);
-}
-
-void CConeVecProjectionGeometry3D::backprojectPointZ(int iAngleIndex, double fU, double fV,
- double fZ, double &fX, double &fY) const
-{
- ASTRA_ASSERT(iAngleIndex >= 0);
- ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount);
-
- SConeProjection &proj = m_pProjectionAngles[iAngleIndex];
-
- double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX;
- double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY;
- double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ;
-
- double a = (fZ - proj.fSrcZ) / (pz - proj.fSrcZ);
-
- fX = proj.fSrcX + a * (px - proj.fSrcX);
- fY = proj.fSrcY + a * (py - proj.fSrcY);
-}
-
//----------------------------------------------------------------------------------------
bool CConeVecProjectionGeometry3D::_check()